Since the discovery of Extended Unit Deaths, mappers can extend these capabilities to accomplish things that were once not known to be possible.Īn Extended Unit Death (EUD) is a term used to describe overflowing the unit data field in a trigger condition or action. Mapmakers created elaborate workarounds and compromises because the editor wouldn't allow them to do many things it doesn't have direct support for. However, with simplicity comes limitations. StarCraft's editor is an incredibly simplistic tool used to create a new type of game on an existing game engine. Post has been edited 11 time(s), last time on Dec 15 2017, 9:46 pm by Roy. If you find typos and/or mistakes, please send me a PM. If you find anything that is phrased awkwardly or needs more clarity, feel free to PM me or post in the topic. This guide is meant to be used to build a foundation of knowledge on EUDs.ġ.2: What's the Difference Between an EUD and EPD?Ĥ.1: Manually vs Automatically Finding an AddressĤ.2: Finding the Correct Value of an AddressĦ.2: Calculating an EUD Based on Unit Index ID In this tutorial, I hope to educate readers to a point where not only do they understand EUD triggers, but they are able to create EUDs/EPDs whenever they need to.
EUDs/EPDs are a concept that a lot of mappers are curious about, but only a handful of people actually know how to handle them.